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Zombie

A hostile creature that approaches and attacks nearby players. Night encounters are more dangerous. Direct daylight damages zombies on the surface. Underground zombies do not burn from daylight.

Hostiles appear around active players with local encounter limits. Exact population varies with nearby activity and safe areas.

Property Value
Behavior hostile
Maximum health 16
Base direct damage 2
Attack cooldown 1.05 s
Daylight damage per pulse 1
Daylight pulse interval 1 s
Item Quantity range Catalog rule
Rotten meat 0–2 75% loot roll

A range starting at zero can produce nothing. A listed probability is the actual loot roll, not a biome spawn rate or a guaranteed quantity.

Loot is rolled once through the normal authoritative death/drop flow. Drops and carried equipment use the existing save, inventory and storage systems. Natural mobs remain transient and do not become permanent saved world entities.

Combat guide · Wildlife, packs and poison · Survival guide