Changelog
Shipped changes, newest first. Dates are release dates. Numbered release tracking began with 0.1.1; earlier development milestones are listed separately.
[0.1.6] - 2026-11-02
Section titled “[0.1.6] - 2026-11-02”- The world preview and game renderer now work under the production Content Security Policy without JavaScript eval permissions. Security headers remain unchanged.
[0.1.5] - 2026-11-02
Section titled “[0.1.5] - 2026-11-02”- Idle maintenance no longer produces false operational health failures. Deployments and public opening still require a newly confirmed save.
- Periodic health monitoring no longer competes with deployment or publication for the operation lock.
[0.1.4] - 2026-11-02
Section titled “[0.1.4] - 2026-11-02”Changed
Section titled “Changed”- Renamed the game and wiki to MC2D.WTF across the menu, HUD, help, browser titles, accessibility labels and current reference pages.
- Refreshed the wiki search index and active project documentation for the new name. The shared cube logo and all saved progress remain unchanged.
[0.1.3] - 2026-11-02
Section titled “[0.1.3] - 2026-11-02”- A versioned changelog in the project and searchable public wiki.
- A Changelog link beside the version and release date in the main menu.
[0.1.2] - 2026-11-02
Section titled “[0.1.2] - 2026-11-02”Changed
Section titled “Changed”- Ground items, including loot dropped after player death, expire after ten minutes. Deadlines survive server restarts and also apply away from active players.
- Previously permanent ground loot received a one-time, saved ten-minute collection window when this update was activated. Existing finite deadlines were retained.
- Players disconnect after more than five minutes without activity. Automatic network keepalives do not count as player activity.
- Idle disconnects save registered progress before returning the player to the menu and require deliberate re-entry.
- Expired ground loot no longer returns after a server restart.
- Progress and boat occupancy remain safe if an idle-disconnect save fails.
[0.1.1] - 2026-11-02
Section titled “[0.1.1] - 2026-11-02”- The main menu displays the current game version and its recorded release date below the Wiki link.
- Version and release date are recorded with the release, so refreshing the page or restarting the server does not change the displayed day.
Earlier development milestones (unversioned)
Section titled “Earlier development milestones (unversioned)”These entries summarize verified work before numbered release tracking. They are not additional numbered releases.
2 November 2026 - Menu, identity and survival feedback
Section titled “2 November 2026 - Menu, identity and survival feedback”- Renamed the game and wiki to MC2D.IO and reused the cube favicon as their shared logo.
- Replaced the realm dropdown with a simple EU #1 status card.
- Made all mob loot quantity ranges start at zero except guaranteed Wool from unshorn sheep. Bones now come only from Skeletons; sheared sheep retain their fleece-regrowth rule.
- Added a brief red screen edge for player damage and a subtle hunger-bar shiver at three remaining hunger symbols or fewer.
1 November 2026 - Controls, building and movement
Section titled “1 November 2026 - Controls, building and movement”- Charged bow shooting uses RMB; LMB performs melee. Ready melee strikes animate immediately, while cooldown prevents extra swings. Continued holding starts supported tool work after 150 ms.
- Empty boats can be pushed with normal player contact. Door placement aligns with surrounding walls, and claim borders render beneath world objects.
- Added T to open chat and Tab to show the player list.
- Improved hanging/fence torches and safe torch-only removal, biome-aware Bone Meal plants and charged fishing with a hidden wait and missable bite.
- Signed-in players see Continue and Log out instead of login and registration forms.
29 October 2026 - Crafting, equipment and wiki milestones
Section titled “29 October 2026 - Crafting, equipment and wiki milestones”- Added the compact icon recipe grid with combined station, category and text filters.
- Added bows/arrows, Skeletons, daylight burning, saved equipment durability, breathing and drowning.
- Added passable lava with burning and water extinguishing, Skeleton arrow friendly fire, moving light from carried torches and scheduled egg laying by living Chickens.
- Positioned oxygen bubbles above health and published the searchable wiki generated from current game definitions.
28 October 2026 - Survival and stations milestones
Section titled “28 October 2026 - Survival and stations milestones”- Introduced player-death loot and explicit respawning, functional Chest/Campfire/Furnace panels, clearer night lighting and calmer wildlife.
The latest numbered entries describe current changes; earlier milestones record when features were introduced and do not override later balance or behavior changes.