Multiplayer, Realms & Chat
Choose an available realm such as EU #1 on the main menu. An account can be used across realms, but characters and their progress are scoped to the chosen realm. Only realms marked available can be entered; a future realm listing is not a copy of your current inventory.
Press Enter for chat. Normal messages go to the current realm, and private messages require an online player in that realm.
| Command | Use |
|---|---|
| /help | Current controls and command help |
| /who | Number of online players in this realm |
| /say PlayerName message | Private message |
| /tp PlayerName | Ask to teleport to an online player |
| /tp accept | Accept a pending request |
| /tp deny | Decline a pending request |
| /pvp on or /pvp off | Change voluntary player combat |
| /claim help | Claim command syntax |
Teleport requests need consent, expire, and cannot cross dimensions; use a cave passage instead. Sending requests and chat has cooldowns. During maintenance, new mutations can be unavailable. Reconnecting restores the existing registered character instead of creating a fresh copy. A dead character still needs the Respawn button.
Inactivity
Section titled “Inactivity”After more than 5 minutes without player input, the server disconnects you and returns you to the menu. Movement, aiming, clicks, scrolling, typing and inventory actions count as activity; automatic network keepalives do not. Registered progress is saved before the idle disconnect. Rejoin deliberately using Continue; an idle kick does not automatically reconnect. Guest progress retains its ordinary temporary-session limits.