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Pale Stalker

Pale Stalker viewed from above

A very rare cave predator that approaches and lunges more confidently in darkness. It strikes promptly at valid contact; its separate lunge from farther away has a brief warning. Real server-known nearby lights deter or slow it: a held torch, a placed torch or lantern, a lit campfire or a burning furnace can matter. A carried lantern is not a held light; empty, unlit stations do not provide that protection.

Caves.

Catalog occurrence: very rare. Creature species compete for the existing local spawn budget; this is not a global percentage or a guaranteed encounter. Protected new-player and cave-passage safety areas remain clear.

Property Value
Behavior stalker
Maximum health 16
Base direct damage 3
Attack cooldown 2.6 s
Contact response Next ready server simulation tick
After-hit animation 0.18 s
Special movement warning 0.175 s
Attack arc 100°
Burst speed (tiles/s) 3.125
Configured burst limit (tiles) 2.5

Carry a real light source and use fueled, burning stations as temporary light. Light changes its approach; it is not an unconditional safe zone.

Item Quantity range Catalog rule
Raw meat 0–2 Every successful loot roll
Pale fang 0–1 35% loot roll

A range starting at zero can produce nothing. A listed probability is the actual loot roll, not a biome spawn rate or a guaranteed quantity.

Loot is rolled once through the normal authoritative death/drop flow. Drops and carried equipment use the existing save, inventory and storage systems. Natural mobs remain transient and do not become permanent saved world entities.

Combat guide · Wildlife, packs and poison · Survival guide