Resources by Biome
Content Expansion 1 is activated on EU #1. It is a guarded content layer over unchanged Worldgen V4, not another biome or generator profile.
| Environment | Expansion sources | Wildlife |
|---|---|---|
| Plains | Sparse Wild herbs, small Gravel patches | Wild Rabbit, occasional Deer |
| Forest | Herbs, fallen logs, mossy stone; tap trees for Tree resin | Forest Deer |
| Desert | Limestone, sparse Gravel and Quartz; harvest Cactus fruit | Desert Lizard |
| Swamp | Mud and Peat | Rare Marsh Turtle, shallow-water Marsh Leech |
| River / Coast | Shallow Seaweed, fishing catches | Wetland fauna only where suitable |
| Caves | Slate, limited Copper ore and Quartz replace ordinary stone | Cave Bat |
New objects never replace precious ore, protected portals, claims, saved edits, buildings or occupied tiles. They are considered only on safe chunk load, not injected into an already visible chunk. Resources regrow after catalog timers (normally 20–30 minutes), with protection/occupancy rechecked. Tree and cactus harvests have a persisted 20-minute cooldown even when the yield roll fails; reconnecting does not bypass it. Hold left-click for nodes; right-click trees/cacti to harvest. Old rare metals and mining progression remain unchanged.