Mire Toad
Often rests between small movements. A ready close-range attack strikes promptly. Its separate short pounce has a brief warning and follows a collision-checked movement path rather than teleporting. It is comfortable in shallow water, but the hop cannot cross a solid wall.
Habitat and occurrence
Section titled “Habitat and occurrence”Catalog occurrence: uncommon. Creature species compete for the existing local spawn budget; this is not a global percentage or a guaranteed encounter. Protected new-player and cave-passage safety areas remain clear.
| Property | Value |
|---|---|
| Behavior | pouncer |
| Maximum health | 12 |
| Base direct damage | 2 |
| Attack cooldown | 2.5 s |
| Contact response | Next ready server simulation tick |
| After-hit animation | 0.18 s |
| Special movement warning | 0.15 s |
| Attack arc | 130° |
| Burst speed (tiles/s) | 2.890625 |
| Configured burst limit (tiles) | 2 |
Counterplay
Section titled “Counterplay”Use the pounce warning to step aside. A wall still blocks the leap; a narrow opening must actually fit its body.
| Item | Quantity range | Catalog rule |
|---|---|---|
| Toad gland | 0–1 | 35% loot roll |
| Raw meat | 0–1 | 30% loot roll |
A range starting at zero can produce nothing. A listed probability is the actual loot roll, not a biome spawn rate or a guaranteed quantity.
Loot is rolled once through the normal authoritative death/drop flow. Drops and carried equipment use the existing save, inventory and storage systems. Natural mobs remain transient and do not become permanent saved world entities.