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River

Content Expansion 1 is activated on EU #1. It is a guarded content layer over unchanged Worldgen V4, not another biome or generator profile.

See Resources by Biome for the content-layer sources.

EU #1 uses Worldgen V4. Its environments are Plains, Forest, Desert, Swamp, River, Sea, Ocean and Caves. Terrain, water depth and resource placement follow the authoritative server generator.

Water regions: Rivers stay inland and meet the coast. Below sea level, Sea or Ocean takes precedence, including swimming depth and fishing catches. Rivers do not form freshwater corridors across open marine water.

Shallow water channels and their banks. Actual water depth determines swimming, fishing and boat access.

Property Active V4 rule
Category Water & Coasts
Dimension overworld
Natural trees No ordinary naturally generated trees
ground: #3eb0c8

Base colors come from the game renderer. Gentle, stable tile noise adds shade variation without flicker. Plains keeps fewer trees and more open, flowery space; Forest keeps its denser tree cover.

See boat controls and oxygen and hazards. Boats, swimming and fishing use actual terrain and depth.

Species share the existing local encounter budget. Listed habitats do not guarantee a spawn. Read attack warnings, wolf packs and poison.

World & Biomes · Exploration