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Skeleton

A hostile archer. Use walls and closed doors to block its arrows. The first body hit stops the arrow, including another mob or another skeleton; the shooter is excluded. Direct surface daylight also burns skeletons.

Hostiles appear around active players with local encounter limits. Exact population varies with nearby activity and safe areas.

Property Value
Behavior ranged
Maximum health 12
Base arrow damage 3
Shot cooldown 1.8 s
Ranged attack distance (tiles) 12
Daylight damage per pulse 1
Daylight pulse interval 1 s
Item Quantity range Catalog rule
Arrow 0–3 Every successful loot roll
Bone 0–2 50% loot roll

A range starting at zero can produce nothing. A listed probability is the actual loot roll, not a biome spawn rate or a guaranteed quantity.

Loot is rolled once through the normal authoritative death/drop flow. Drops and carried equipment use the existing save, inventory and storage systems. Natural mobs remain transient and do not become permanent saved world entities.

Combat guide · Wildlife, packs and poison · Survival guide