World & Biomes
EU #1 uses Worldgen V4. Its environments are Plains, Forest, Desert, Swamp, River, Sea, Ocean and Caves. Terrain, water depth and resource placement follow the authoritative server generator.
Water regions: Rivers stay inland and meet the coast. Below sea level, Sea or Ocean takes precedence, including swimming depth and fishing catches. Rivers do not form freshwater corridors across open marine water.
The landscape contains 4 Land, 3 Water & Coasts and 1 Underground environment. Plains stays open and flowery; Forest has denser trees.
- Plains — Open grassland with substantially fewer trees than Forest, sparse grass tufts and roses, tulips or sunflowers.
- Forest — Wooded grassland with distinctly denser trees than Plains, berry bushes and occasional mushrooms.
- Desert — Dry sand with cacti and occasional dead bushes. Ordinary trees do not naturally grow in the sandy interior.
- Swamp — Moist grassland with scattered trees, swamp grass, occasional mushrooms and shoreline reeds.
Water & Coasts
Section titled “Water & Coasts”- River — Shallow water channels and their banks. Actual water depth determines swimming, fishing and boat access.
- Sea — Shallow coastal water with sandy shores and nearby reeds or suitable bamboo.
- Ocean — Deep open water. Swimming is slower and uses oxygen; boats protect their riders under normal rules.
Underground
Section titled “Underground”- Caves — The underground dimension has dark stone floor, rocks and ore nodes, occasional mushrooms, water, lava and blocked void. Paired cave passages retain safe access.
The internal biome ID underground names Caves; it is an alias, not another biome. Tree growing · Exploration