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Food, Farming & Fishing

Gather berries and other natural food, or make Bread and cooked meals. Each food page lists verified hunger, healing or harmful effects. Cook raw food in the right station instead of treating the inventory crafting grid as a furnace.

Use a hoe to prepare valid ground, plant an appropriate seed or crop, and water farmland using a Water bucket. Fill an empty bucket at water. Harvest mature crops for food and continued farming; a dry or unready crop is not an instant source of finished ingredients. Claims apply to planting and harvesting.

Use Bone meal on a crop or sapling to boost growth. On natural ground it grows a small patch of local plants: Plains grass and flowers, Forest undergrowth, Swamp reeds/grass/mushrooms, Desert dead bushes, cave mushrooms and shallow-water seaweed. Floors, furniture, existing resources, protected portals and other players’ claims are skipped. No suitable plants means no meal is consumed.

Craft a Fishing rod. Hold right mouse to charge the throw, aim toward water and release. A longer hold throws farther, up to the server limit. The hook flies to the water. Waiting time is random and hidden: there is no catch countdown or filling progress bar. Watch the float for a bite and right-click promptly; early pulls or a missed bite give no catch. Rod durability is spent when the cast is authorized, so cancelling is not a free way to restore a worn rod. A successful catch can provide Catfish.

Living chickens occasionally lay one Egg on safe ground while their area is actively simulated. Sleeping areas do not generate a huge backlog. Killing a chicken gives its ordinary feather and meat rolls, never eggs. Pick up an egg and process it using its actual cooking recipe.