Ridge Boar
Territorial at close range and when provoked. A ready contact attack strikes promptly; only its special straight charge from farther away has a short brace. Step aside during that warning. A solid wall, trunk or stone ends the charge and makes it recover; it cannot tunnel through obstacles.
Habitat and occurrence
Section titled “Habitat and occurrence”Catalog occurrence: uncommon. Creature species compete for the existing local spawn budget; this is not a global percentage or a guaranteed encounter. Protected new-player and cave-passage safety areas remain clear.
| Property | Value |
|---|---|
| Behavior | territorial |
| Maximum health | 14 |
| Base direct damage | 3 |
| Attack cooldown | 2.4 s |
| Contact response | Next ready server simulation tick |
| After-hit animation | 0.18 s |
| Special movement warning | 0.2 s |
| Attack arc | 100° |
| Burst speed (tiles/s) | 4.21875 |
| Configured burst limit (tiles) | 4 |
Counterplay
Section titled “Counterplay”Move sideways during the wind-up and use solid terrain to interrupt the charge. Give a recovering boar space before its next attempt.
| Item | Quantity range | Catalog rule |
|---|---|---|
| Raw pork | 0–2 | Every successful loot roll |
| Leather | 0–1 | 18% loot roll |
A range starting at zero can produce nothing. A listed probability is the actual loot roll, not a biome spawn rate or a guaranteed quantity.
Loot is rolled once through the normal authoritative death/drop flow. Drops and carried equipment use the existing save, inventory and storage systems. Natural mobs remain transient and do not become permanent saved world entities.